
#pragma once
#include "resource.h"
#include "stdafx.h"
#include "AnimatedSprite.h"
#include "Game.h"
#include "PhysicalProperties.h"

class Bot
{
	private:
		AnimatedSprite *animatedSprite;
		float density;

	public:
		Bot(){}
		~Bot(){}
		void setAnimatedSprite(AnimatedSprite *aSprite)
		{
			animatedSprite = aSprite;
		}
		AnimatedSprite* getAnimatedSprite() { return animatedSprite; }
		float getDensity() { return density; }		
		void setDensity(float initDensity) { density = initDensity; }		
		void update(Game *game);
};